
SimCity 3000 allows a player to zoom in close enough to see pedestrians, individual cars and an overall more detailed look at the buildings. Some other new additions that improve the game include more useful advisors, the ability to have a city four times larger than in past versions, roads that can be placed diagonally, new levels of zooming in and landmark buildings. In order to take care of garbage, a landfill must be built and constantly enlarged or the garbage can be removed by a neighbor for a price. It is difficult to deal with as it creates high pollution. Garbage is a new feature that will have a large impact on your city. The same can be done with water and garbage. After linking a power line to a neighbor you will be able to purchase or sell power. Neighbors can now be interacted with adding a new level of realism to the SimCity series. Once past the minor problems, though, there are a number of welcome additions. Also missing are the sports stadiums which have been replaced by a small ballpark, the kind that can be seen next to a high school.


It has been replaced with the ability to select from some pre-rendered terrain of real-life cities. Once an area is zoned it is up to the people, or Sims, to choose what to develop.Īnother problem I have is that the terrain editor, previously available before the start of the game, is gone. My main complaint is that the player still has no control of what types of buildings can be developed other than the select few such as police stations and schools. A reference card is included which points out the differences between the two games but they are so few that anyone who has played SimCity 2000 can easily pick up and play SimCity 3000. SimCity 3000 is better than SimCity 2000 but not by as much as I expected it to be.
